Made for Trijam #270 with a theme: "In the zone"

You are an artificer and your goal is to create as much bullets as possible while defending against your past creations. When you are crafting, you are in the zone, which makes you create faster the longer you do it continuously, but you are getting so focused at your work that you lose sight of your surrounding.


Assets That Weren't made by me:

- background music by alkakrab -> Free 12 Pixel Tracks | Audio Music | Unity Asset Store

- fonts by Tiny Worlds -> Free Pixel Font - Thaleah | 2D Fonts | Unity Asset Store


Added after the end of Game Jam:

- new workbench - by working on it you can convert spare bullets to get more points than through crafting

- UI indicator to show how many bullets you have

- arrow that points to main workbench

- higher damage with wrench

-  gun is picked as a weapone you start with

- trees at borders instead of just black background

- more sound effects


Controls:

- movemnt - WSAD or arrow keys

- attacking - aim with mouse, shoot with left mouse button. You can shoot through windows and door

- using workbench  - stay close to it and click right mouse button, if you want to stop crafting click right mouse button again

- changing weapone - E -> you can change between wrench and gun. Gun  needs bullets, but is much stronger - there is no other way to tell right now if you have bullets other than trying to shoot and seeing if it's working. Wrench  is very weak and it's there mostly to show how much you need bullets.

StatusReleased
PlatformsHTML5
Authordemonsio
Made withUnity

Comments

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I'm having the same issue I'm afraid. You can't hit an enemy without being hit yourself

Something seems bugged, i get damaged even when i am far away from the enemies. is that intendet and i am missing something?

I'm not sure why this is happening, it doesn't happend when I play, but it could be that on some browser zoom settings health bar is off the screen and the sound of robots hitting you and hitting a wall is the same so it may be causing confusion. If that's not what's happening then that's a bug.